Hidden & Dangerous 2 V1.02 Patch readme. Notes and notice of improvements included in the patch:
Multiplayer:
● Please visit:
http://england.take2games.com/support/H&D2readme/HD2_Readme_redir.html to check if your
server will allow client CD-key validation. Please visit this site if you are receiving errors when trying to connect
or if you are not able to connect at all.
● The winning team in Occupation mode is no longer only determined by the number of points but also by the
complete occupation of a map.
● Objectives are no longer completed when the point limit is reached.
● Fixed - crash caused by quick disconnecting and reconnecting.
● Fixed - crash caused by throwing a defensive grenade and then disconnecting.
● Fixed - bug involving First Aid kits usage on client computers.
● Fixed issues involving CD validation for players using the same name.
● New message box is shown when it is not possible to validate the CD key.
● A folder name is no longer used for a map name in the internet game.
● The “Listplayers” command functionality has been improved.
● Different language versions on server and client computers no longer cause all styles of internet games to be
displayed only as “Deathmatch”.
● CZ4_MP map spawn points have been fixed.
● The CD key validation system has been improved by using the UDP protocol.
● Fixed – invisible players.
● The kickplayer “playername” command has been fixed.
● Fixed – spawn zones becoming inactive on maps before they should.
● The VIP player is no longer incorrectly assigned to non VIP players
● The VIP player is no longer inappropriately shown on the map of the server computer when another multiplayer
mission is loaded.
● Mission items are no longer invisible on client computers for the first round of multiplayer games.
● The "Restore internet servers" command has been fixed.
● The Axis tank in Operation Nomad: Whiskey Bar has been fixed so that it can now turn.
Singleplayer:
● A bug involving changing the pose to ‘stand’ whilst in the tactical map has been fixed.
● A bug relating to displaying the Crosshair information for using a vehicle and then switching to the tactical
mode has been fixed.
● Various problems with team commands menu have been fixed.
● The roll-menu for the Junkers 88 has been fixed.
● Various problems in first-person view while switching items have been fixed.
● Fixed - crash when destroying the aircraft parts boxes in Burma 1, then loading the game and destroying them
again.
● Fixed - crash involving the motorcycle being destroyed.
● Player AI stealth bar now reacts when throwing grenades or shooting.
● Fixed - crash bug involving spotting a dead dog after loading a save game.
● The crosshair for tank machineguns has now been disabled.
● Fixed - crash involving loading a game after throwing a grenade.
● Various key mapping problems on some configurations have been fixed.
● Soldiers no longer get stuck in some objects or walls when trying to go round them.
● Fixed - issues relating to equipping new soldiers in the reinforcements menu have been fixed.
● Fixed - occasional crash when exiting the soldier equipment menu.
● Records in Diary have been fixed.
● Agent Salter’s dialogue synchronisation in Operation Challenger: Estate Agent has been fixed.
● A problem related to not completing the mechanic’s objective in Operation Nomad: Guests has been fixed.
● Sygurd’s cottage dialogue synchronisation in Operation Snowball: Rendezvous has been fixed.
● The Mission Failed cutscene in Operation Challenger: Babes in the Wood has been fixed.
● Fixed – issues relating to displaying enemy soldiers when in Tactical Mode.
● Fixed – issues relating to the SAS soldiers’ sight in tactical mode has been fixed.
● Other minor issues have been fixed
● The calculations of the visibility meter have been improved.
Other improvements:
● Game Pause notification added.
● Enemy dispersion in medium difficulty has been increased.
● Enemies are now ‘more human’ in their bazooka handling ability.
● New default keyboard settings (WASD) have been added.
● Multiplayer: Medics (players with higher FIRST AID skill greater than 50%) can see other team mates’ health status.
● Singleplayer: SAS soldiers can now heal themselves (dependent on the Medic skill rating).